![]() ![]() Q: Will users have to leave Cinema 4D at all in order to create and render out a liquid simulation? ![]() You will need to purchase a license, but it won’t be the full standalone package. Q: Is this going to be a bridging plugin between the two software packages, or a complete implementation of RealFlow within Cinema 4D? Will you need a standalone licence of RealFlow to make use of it?Ī: It will be an integration of RealFlow inside Cinema. Initially, all the information we had about RFCORE was the brief announcement at the foot of the story, so we contacted RealFlow Marketing Manager Katie Norris for more details, and received the following replies: The firm promises that there will be “no need to learn a new interface” to use RFCORE, which would make it the closest thing to a native fluids system in C4D, third-party tools like Effex and X-Particles notwithstanding. Next Limit has announced RFCORE for Cinema 4D: a new addition to its fluid simulation product line-up enabling users to access RealFlow directly from inside Cinema 4D. Next Limit’s upcoming RFCORE for Cinema 4D will let users access RealFlow’s SPH solver directly within Cinema 4D, enabling them to create and render small-scale fluid simulations without ever leaving C4D. ![]()
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